Chapter XIV
Alternative
Systems
Advanced
alternative systems will increasingly depend upon the power of information
technology and processing to achieve sophisticated integration and complex
articulation with the environment. Information processing systems have made
tremendous advances in the last couple of decades, and remain at the forefront
of the applied sciences. Artificial intelligence is the name we give for
this rapidly developing and multifaceted domain of information sciences.
The
conventional criteria for the evaluation of artificial intelligence has been the
von Neuman standard of the Chinese Room--implicit to this criteria has been the
model of human intelligent functioning as the goal of
artificial intelligence development. This kind of standard criteria is
inherently difficult to apply in an objective manner, and, because it embraces
the inherent issues of anthropological relativity, it does not transcend the
basic dilemmas inherent to human knowledge and intelligence in the world.
Furthermore,
it is quite apparent that machine intelligence has as well certain critical
non-human constraints that is inherent to their design and functioning as human
made machines. These constraints are the following:
1. All machine intelligence exists, or functions, in a closed world. This
world is one that is built, managed and operated by human beings. Intelligent
pattern that is the result of machine intelligence is a product of meaningful
design, and may be employed in the
production of meaningful design, but it does not by itself produce meaningful
design.
2. All machine intelligence exists, or functions, in a manner that
processes information in a linear manner. It processes strings of information,
in series that occur in sequential order. Even parallel processing architectures
are essentially the cofunctioning of multiple strings.
3. All machine intelligence exists, or functions, in a manner in which
there is no duality of patterning--the signal string contains the information,
and the information conveyed by the string is a part of the string itself. In
other words, machine intelligence exhibits no duality of patterning in its
signal pattern.
4. All machine intelligence exists, or functions, in a dead, or
non-living state. It cannot be attributed the essential synergistic features of
living biological organisms, or of what is referred to as "life." A
dead state is one that cannot change itself except entropically. Thus,
intelligent machines perform a certain or general kind of work, involving energy
transfers and heat as a by-product, that results in the manipulation and
production of meaningful pattern. Again meaningful pattern is merely
a by-product of this work.
5. All machine intelligence exists, or functions, in a manner that can be
said to lack awareness, either of the self or of the sense of surroundings.
These
constraints all occur at the same
time, and are interrelated to one another in the design of machine intelligence.
These kinds of constraints are inherently non-anthropomorphic, as there is not implicit
comparison or contrast to human intelligence in their determination.
Technical
reductionists would argue that human intelligence can be analytically reduced to
the brain wave functioning of neurons that have an electro-chemical basis. This
would not be an incorrect analysis to make. In other words, our own intelligence
is machine-like just as much as any computer would
be by this reductionist model, and therefore ought to be subject to the
same kinds of design constraints are are intelligent machines. Indeed, too,
human intelligence is not unconstrained by basic design features and
limitations. A brain too large for instance, or overactive, might face a
fundamental problem of heat dissipation.
But,
also in a technical way, each of these points can be used to contrast human
intelligence with machine intelligence. Human intelligence does not exist in a
closed world. It functions in an inherently non-linear manner. It has duality of
pattern in its signal processing characteristics. It is a living machine, and it
can be said to have an advanced form of awareness of both the self and the world
in which the self is situated.
It
follows that if these are the basic kinds of constraints that predetermine the
possibilities of design for intelligent machines, then the design of more
intelligent machines will proceed from understanding and as much as possible
circumventing or nullifying these kinds of constraints. We measure the quotient
of machine intelligence in terms of the degree of sophistication achieved in its
functioning and existence along each of these five sets of points.
We
can go further, if we wish to adopt a more anthropomorphic model of machine
intelligence, then there are further criteria that we might wish to hold as
human intelligence exhibits several other features of design that appear for the
most part unique to our species:
1. We are capable of the symbolization of experience, which is the
symbolic definition of experience. Indeed, symbolization is such an inherent
aspect of our intelligent design, that we cannot not symbolize experience except
in the most rudimentary and impulsive of ways.
2. We are capable of generalizing knowledge from one area or domain to
another, and thus devising means of applying this knowledge to alternative
domains to which it is not directly derived.
3. We are capable of creative concatenation of experience and knowledge,
to derive new patterns that have no precedence.
4. We are capable of the linguistic transmission of information that
conveys such experience from one person to another. Hence, we are capable of
learning new experience based upon the experiences of other people.
These
secondary criteria of an anthropomorphized machine intelligence appear to be
most useful to the extent that they involve a human interface in a manner that
permits the adaptation and mediation of human communication and activities upon
multiple levels. I therefore consider these
to be extrinsic criteria versus the intrinsic criteria of the design
constraints listed above.
The
dilemma of designing and developing more intelligent machines then is the
challenge of trying to overcome fundamental, intrinsic and extrinsic constraints
of design, that ultimately cannot be overcome in any known manner or by any
known means. What is really accomplished in any simple mode is merely an
Elizaesque-type parlour trick. Only by means of supercomplex programming and
data-base structures might these constraints be approached in any meaningful
manner. The challenge is that we do not have a firm idea in any detail of what
kinds of designs these may entail, or that may lead us finally beyond the
boundaries that conventional machine-like intelligence set for us. One of the
best examples of a limited application is in chess and other game playing
machines, which machines have increased in sophistication to approach the
game-playing capacity of the masters, and even to exceed this capacity in
exceptional circumstances. This is a set-piece type of problem, with finite
search-solution spaces. The kinds and number of possible moves to be made at
each turn are finite and fully determinable, though the number of alternative
pathways that can thread through the entire system approaches an astronomical
number. This kind of machine-intelligence solution to a limited and
deterministic problem set was not achieved easily, but only by
along period of development and application that lead to refinement and
sophisticated streamlining of the protocol. To apply a similar kind of complex
solution to every deterministic kind of problem set that we can encounter, in
whatever area or field of applied knowledge we wish to consider, exceeds by many
degrees our greatest supercomputer capacities. This is much more the case if we
take into consideration an even broader range of problem sets that do not have
deterministic-type solutions, but remain relatively underdetermined in
character.
It
seems in this regard that intelligent machining in conventional problem solving
is most successful if focused upon
narrowly definable goals, and if it proceeds gradually in time from the ground
up. The only top-down approach that we can take at this stage is to define a
machine-based system of information processing and problem solving that extends
the capabilities beyond component machines to incorporate a vast network of
machines that interdigitate and articulate with one another in a organic manner.
In the construction of such a model, a great deal of unknown problem-solving
needs to be subsumed within a critical-path flow-chart that allows an
object-oriented and functional partitioning of the general system into a minimal
number of component subsystems.
Each system and subsystem must be tackled both separately and interdependently.
Each presents its own complex problem set that can be only solved partially and
incompletely. Within a larger system,
there will occur deterministic components that define the operational efficiency
and intelligent capacity of the system as a whole, though such key components
may not be easily or readily identifiable as such.
This
type of system puts a premium upon the communicative capacity between machines
and operating systems. The information
bottleneck that is based upon the ability for processors to perform a certain
speed of operations, is matched by a communication bottleneck that permits
different machines to transmit, and receive, processed or raw information only
at certain speeds or rates. Generally, in our current state of the art, machines
have the be physically connected through transmission lines, and this has posed
severe restrictions upon the ability to communicate. The alternative has been a
kind of amplitude and frequency modulation of electromagnetic signals.
Communicative capacity between machines is as much a challenge of devising a
language of mutual intelligibility that would permit signals to transmit that
were in a synonymous with the kinds of signals occurring within the operating
systems of computers themselves. In other words, the encoding of communiques
between devices should be in the same programming language as the computer
normally operates in anyway. There should be little requirement for translation
interfaces or mediation to be interposed between different systems.
The
challenge of constructing a distributed information processing system is in
solving the communication needs at various levels and in various areas
simultaneously. Communication distribution can be seen as a kind of hypergrid,
distributed multidimensionally, each dimensional unit having its own channel
capacity for communication separate or at least separable from those streams
other dimensional units.
Just
as computer processing streams are linear, so also do communication streams tend
to be linear. Making multi-linear streams of communication are one way of
attacking the problem, as is broadening the transmission breadth of the
communication signal. A combined stream that mixes multiple signal carriers
within the same grid unit, to be filtered separately by each receiving grid, is
an alternative solution to this kind of problem. Within hardwired systems, this
problem is readily solved by merely multiplying the number of separate lines
interconnecting the various components of the system. Such a filter can be
nothing but an embedded sequence of key identifiers that can recognize, for
instance, every nth point of reiteration.
The
challenge of intelligent communication is therefore the
challenge of constructing complex systems of non-wired transmission based
upon some range or set of ranges of electro-magnetic radiation, either focused
as in laser systems, or broadcast.
A
distributed system can be said to be a remotely connected supercluster of
multiple processing systems
interconnected by communication lines based upon broadcast transmission of
signals of various forms. Clusters and subclusters of such a distributed system
can be said to be hard-wire integrated multiple processing systems within the larger supercluster grid,
presumably that perform either generalized or specialized or both hybrid sets of
functions in coordination with other operating clusters. Thus, an internet
system such as the world wide web, that connects mostly through telephone lines,
is largely as yet a kind of cluster network that is not a truly distributed
system. On the other hand, infrared based transmissions connecting office
equipment with computers may be considered to be a distributed system. The scale
of the system is not so important, I believe, as is the structural design of the
system we are dealing with at whatever level. One of the means for a distributed
system to achieve a degree of partial openness is through the development of an
effective form of broadcast transmission between units. It can be demonstrated
anthropologically that human systems and human intelligence could not have
arisen outside of the framework of open linguistic communication.
Wireless
systems have developed in relation to satellite communication, and these have
grown increasingly sophisticated and powerful, as well as with decreasing
degrees of noise and static, though they are far from meeting the standards
challenges that would be required of a genuinely distributed system.
It
follows that strategies of heuristic design are of paramount importance in the
consideration of top-down distributed systems in which
the theoretic components exist in complementary manner to the achieved
technology. In other words, even if present state of the art technology is
relatively primitive and crude to the challenges and goals of any given problem
set, it is in the meeting of ground-up practical solutions with top-down design
configurations that progress will be defined.
It
is something of a paradox as well that devising distributed, wireless based
systems on the criteria of relative openness, may be based as well upon solving
several other sets of primary constraints in computing--duality of patterning of
a limited form is achievable in distributed systems if these distributed systems
can interconnect via a common input-output interface and if this interface
includes as well feed forward/feedback loops that include effective
environmental monitoring on one hand, and effective motor articulation with the
environment on the other hand. I am not referring to the conventionally,
anthropoidal robot that walks and talks independently of some human controller.
Rather I am referring to robotized systems that function independently to
achieve a limited range of functional tasks in relation to its environment--such
machines can take any form and perform practically any task. The desire to put
these machines to human form is as much a reflection of our own anthropocentrism
regarding intelligence as anything.
Achievement
of a standard of duality of signal patterning can arise when a common
communicative interface can be utilized in alternative contexts to achieve a
range of different functional applications by independent and remotely connected
machines. It entails the creation of a generalizing symbolic language in
intermachine communication that can be adapted to fit a wide and open range of
possible applications. This achieves a kind of limited duality that is based
upon practical application of general terms to varying contexts. This is
normally a trend that is opposite from what is expected with duality of
patterning, especially if we adopt a strong psycho-linguistic model of language
structure and patterning, though I believe it more accurately replicates what I
believe are the actual parameters of communicative design in human language. It
emphasizes the social aspects of language function as a communicative system
around which cultural and psychological meanings can be built. In this
alternative viewpoint, it is the intermediative function of language as a
communicative system that is emphasized over the subjective meaning building
aspects of any particular language system.
The
challenge therefore of building a distributed network supercluster of machines
that can perform a wide range of information-based functions in limited
dimensions, is two-fold. It is a challenge of constructing a effective system of
wireless communication that will permit the long-distance transmission of both
large quantities of information at very fast rates, as well as a broad range of
different kinds of information transmitted simultaneously or in tandem. It is
also the challenge of constructed hard-wired systems as clusters and sub-cluster
networks that fit within this multi-dimensional grid structure and that are
capable of performing a wide range of alternative information-processing
functions simultaneously.
A
third challenge arises with the issue of control and coordination structures, in
both hard and soft information architectures, that will be heuristically
effective in incorporating the entire grid structure in a systematic and
synergistic manner. I see such control and coordination as being decentralized
and itself distributed at various levels in such a system. Control and
coordination remains ultimately a human endeavor, except to the extent that a
sense of relative autonomy of function and design can be designed into the
architectures of such systems themselves. Self-replication of structure,
learning and modification of architectures to fit alternative frameworks would
be standards to achieve in such
control structures. Machine systems that are capable of running and managing
themselves, with the fewest possible human inputs, and are even capable of
building and repairing themselves, seem to be distant science fiction
goals of intelligent design.
There
is a sense in this issue, when viewed from the top-down, of a central strategic
problem, a general or even universal problem set, that once articulated and
fully defined, will lead by deduction and logical inference to the solution of a
great many different kinds of problem sets. I do not believe there exists as yet
any universal programming language to date that is capable of encompassing all
possible logical chaining structures that are typical of intelligent systems.
Machines capable of handling such languages would also have to be designed and
built, and I do not believe this has yet been accomplished either.

The
problem and challenge of constructing an intelligent distributed
supercluster involves an entire
range of problem sets at multiple levels, each of which must be addressed
separately, as well as in relation to the entire structure. We do not know yet
what the best or most streamlined design or set of designs would be for the
construction of such a system. It is apparent that no single kind of programming
system, whether neural networks, or object oriented programming, or
Lisp or Prolog programming, will completely
address every dimension and aspect of the entire problem. It entails
putting together the common and conventional approaches in Artificial
Intelligence research, in the various applied and theoretical areas, into a
common problem set that defines a single advanced distributed system. Thus the
challenge of visual pattern recognition and vision is as much a part of the
general problem of building such as system as would be the problem of voice
recognition, or of symbolic dependency, or learning or decision making or
robotic manipulation or circumlocation.
*****
There
occurs a higher level criteria for these kinds of systems. This has to do with
the achievement of a degree of generalization of worldview and of self
awareness, and what can be called the emergent pattern of mental functioning
from mechanical signal transmissions. Grossly, and in an unqualified way, we can
refer to this as "consciousness" and we can say that a computer
system, however sophisticated in design, lacks intrinsic consciousness. We can
attribute a sense of consciousness
to mice and rats, as well as to humans and dolphins. We might even attribute
some kind of limited consciousness
to insects and other non-mammalian animal forms. But we do
not attribute a state of consciousness to Deep Blue
or to any other supercomputer we have built. The critical question to be
answered is "why."
Integration
proceeds at different levels and in different ways in the construction and
design of distributed architectures. Functions are not completely separable from
one another, and there occurs a great deal of overlap that, from the standpoint
of informational efficiency, represents a load and a form of noise intrinsic to
an underdeveloped and partially unintegrated system.
Components must replicate similar kinds of procedures in the course of
normal operation. In the best of possible worlds, each procedure would only need
to be performed one time by one machine: the results of this procedure
would then be stored and made available
for use by any other machine further down the road. Often, there are diminishing
returns if retrieval of stored
information, or the storage of information itself, requires a more
informationally expensive procedure than reiteration of the original procedure
in the first place.
There
is a fundamental trade-off it
seems, between the problem of integration on one hand, that combines subsystems
into a single hard-wired "cluster" and the problem of distributed
processing, which serves to link different systems or clusters into a coordinate
network. It seems that we can improve systems integration through hardwiring,
but only at the expense of
maintaining truly and remotely distributed
networks. On the other hand, if we wish to extend distributed networks to
encompass broader ranges, then the price we
pay is in our ability to integrate systems
as a single operational unit. In a sense, with the problem of distribution, the
challenge of effective communication between different systems becomes
paramount over the challenge of processural integration into a single system.
The
concept of unit operations is an important approach to
take in applied metasystems and in the design and coordination of
different systems. Operational units define unit operations as basic common
functional denominators, and provide thus a shorthand for design of more complex
systems. A limited number of basic operations, for instance, can be recombined
in a countless number of ways to
achieve alternative complex systems.
Meaning
and learning
Awareness
Artificial
life.
Light
research and Light computing.
Blanket Copyright, Hugh M. Lewis, © 2009. Use of this text governed by fair use policy--permission to make copies of this text is granted for purposes of research and non-profit instruction only.
Last Updated: 08/09/10